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version: v.1.001 - v.1.004
Bug Fixes
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- Admin chat no longer switches between universal and inter-admin when using the letters 'I' or 'U' in a message.
- Fixed a problem where some horses changed colour when your distance to them changed.
- Players hit by a firearm now properly play a bullet hit body sound.
- Fixed problems with defender lives counter in Siege mode.
- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
- The French translation no longer causes crashes when accepting a duel.
- You can now construct a fence when building upon other scene props.
- The server console no longer returns a wrong input error when you set a variable to the same as its current value.
- Map placed rocket launchers now respawn the next round when picked up, as they should.
- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
- Fixed all the missing strings from the German and French translations.
- Bots in Commander Battle should (hopefully) charge now when a player disconnects.
- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
- Low damage melee hits will now only generate 'thump' sounds and no blood splash sounds.
- In the Duel gamemode, you will now no longer regain health when you kill a horse.
- Particle and sound effects placed by mappers will now always emit their effects, as they should.
Performance
- Rewrote siege spawn code to greatly improve performance on the server CPU.
- Further improved the performance when having bonuses enabled.
- Improved client side frames per second with explosions and destruction.
- Reduced the long wait when a new map is loaded on the server.
- Generally improved overall server and client performance and reduced lag.
- Reduced overall memory usage and reduced startup loading time slightly.
Game Balance
- Russian Jägers can now choose to use a cavalry musket instead of the rifle.
- Lowered the cannon accuracy slightly.
- Doubled the health for doors.
- Increased the damage for all swords.
General Changes
- Added a new map: Hungarian Plain
- Various updates to maps, fixing bugs and improving performance.
- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
- Equipped the Russian Jäger NCO with a firearm.
- Added a full Russian translation.
- Added preview images for Fort Boyd and Fort Lyon in the admin panel.
- Stray horses will now not run away anymore, unless they take damage.
- Added anti-cheat protection for the zoom exploit.
- Added an icon on the Conquest flag selection map, showing your current position.
- The player beacon icon is now located a bit above the player.
- Changed the maximal defender lives that admins can set for siege from 5 to 10.
- Added a Open/close caption to the doors.
- Last update: Friday, May 25, 2012
- Genre: Action
- File size: 49.9 MB
Report problems with download to [email protected]
see morePopular files for Mount & Blade: Warband - Napoleonic Wars
Name | Type | Size | Date | Total | Webproxy.net. 7 days |
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Mount & Blade: Warband - Napoleonic Wars - Napoleonic Wars Singleplayer v1.0 | mod | 823.9 MB | 9/18/2016 | 11.3K | 109 |
Mount & Blade: Warband - Napoleonic Wars - Anglo Zulu War: Reloaded! v.1.0 | mod | 515.8 MB | 3/15/2015 | 10.3K | 31 |
Mount & Blade: Warband - Napoleonic Wars - North & South - First Manassas The American Civil War v.1.1 | mod | 1001.4 MB | 10/15/2019 | 6.4K | 18 |
Mount & Blade: Warband - Napoleonic Wars - Napoleonic Wars Remastered v.1.290 | mod | 1387.9 MB | 12/4/2017 | 1.2K | 18 |
Mount & Blade: Warband - Napoleonic Wars - Resistance at Nenjiang Bridge: 1931 v.2.8 | mod | 485.8 MB | 4/6/2020 | 382 | 16 |
Mount & Blade: Warband - Napoleonic Wars - Blood and Iron: Age of Imperialism v.3.1 | mod | 1355.4 MB | 10/27/2019 | 9K | 15 |
Mount & Blade: Warband - Napoleonic Wars - v.1.104 | patch | 99 MB | 8/9/2013 | 10.7K | 11 |
Mount & Blade: Warband - Napoleonic Wars - Red and Blue: 1936 v.4 | mod | 1536 MB | 9/1/2020 | 374 | 11 |
Mount & Blade: Warband - Napoleonic Wars - The War of 1812 v.Final | mod | 675.1 MB | 5/17/2015 | 5.4K | 8 |
Mount & Blade: Warband - Napoleonic Wars - v.1.000 - v.1.001 | patch | 93.3 MB | 4/24/2012 | 1.6K | 7 |
Mount & Blade: Warband - Napoleonic Wars - Pike & Shotte - English Civil War v.2.1.2 | mod | 749.5 MB | 10/15/2019 | 1K | 6 |
Mount & Blade: Warband - Napoleonic Wars - v.1.103 | patch | 99 MB | 7/25/2013 | 9K | 5 |
Mount & Blade: Warband - Napoleonic Wars - Ottoman Empire v.1.2 | mod | 81.1 MB | 6/20/2015 | 3.6K | 5 |
Mount & Blade: Warband - Napoleonic Wars - Historical Realistic HD v.1.30 | mod | 643.1 MB | 2/17/2014 | 14.2K | 4 |
Mount & Blade: Warband - Napoleonic Wars - v.1.000 - v.1.005 | patch | 50 MB | 6/25/2012 | 1.4K | 3 |
Mount & Blade: Warband - Napoleonic Wars - v.1.000 - v.1.006 | patch | 70.3 MB | 9/11/2012 | 2.8K | 3 |
The 1870's was an exciting time period of the world; the French and Prussians went to war over German unification, the British Empire faced troubles in Africa and India, the American Civil War left the country in turmoil as she sought to push further West over Native land.
The original Blood and Iron team is proud to announce the migration of the popular, multiplayer, Napoleonic Wars for Mount and Blade Warband modification to the Bannerlord engine! We have heard your feedback from the last release of the mod, and we will strive to take it all into consideration as we continue to develop an engaging multiplayer experience that will take you back to the years between 1860 and 1880.
We have lots to learn about developing modifications for Bannerlord, and we hope to make some good progress before the official modding tools are released, but significant progress may not be made until we have access to the full range of Bannerlord modding features. We hope to bring over as many features as possible from our last Blood and Iron release (3.1), such as a wide range of artillery, gatling guns, snazzy uniforms, and a healthy dose of contempt for the Colonies. In addition to features we already boasted on the Warband engine, we hope to take full advantage of the features that are available by default in the Bannerlord engine (such as the splendid environment), all the while making your experience smoother, more immersive, and less susceptible to crashes or memory leaks.
Mount And Blade Warband Blood And Iron
Please keep an eye on our Moddb page, it will probably be the first port of call for all updates, progress reports, images, and articles.
Mount And Blade Warband Blood And Iron
Click here to head to the Bannerlord Moddb page for Blood and Iron:Mount And Blade Warband Blood And Iron Reviews
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Click here to head to the Warband (NW) Moddb page for Blood and Iron:Check out these other Bannerlord total conversion mods I'm working on!
A single player mod set during the North American fur trade boom of the late 17th and early 18th centuries:
A single player mod set during the mid to late 19th Century at the height of European Colonial ambition:
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